Browsing all 220 posts in Blog.

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Maya 2014, Make Collide Feature Highlight

Maya 2014, Make Collide Feature Highlight

This is my quick highlight of the “Make Collide” feature that was added to Autodesk Maya 2014. This makes collision of paint effects with any model much easier. In this particular demo, I tested grass colliding with an animated character of a limping soldier’s leg [...]

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Seeker of Truth ~ Concept Comic Character Drawing

Seeker of Truth ~ Concept Comic Character Drawing

This is a concept sketch I drew from an idea that was floating in my head about an African Super

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Head Mounted Camera Rig Upgrade ~ Facial Motion Capture

Head Mounted Camera Rig Upgrade ~ Facial Motion Capture

So I have been tinkering with this home made head mounted camera rig, that I have been using to capture the Facial Performance for the Characters both in the Galiwango film (http://www.galiwango.com/) and the Nkoza and Nankya TV series (http://www.nkozaandnankya.com/episode-1-nkoza-nankya ) I wasn’t too happy [...]

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Photo Panoramas ~ National Air & Space Museum, VA

Photo Panoramas ~ National Air & Space Museum, VA

This is a collection of Panoramic Photos I took during a field trip with my kids to learn about the history of flight, and to check out the famous Black Bird featured in Transformers 3, as a Decepticon. They totally loved the experience. The Smithsonian [...]

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New Concept Character, Hand Drawn

New Concept Character, Hand Drawn

Here is a new Concept character I drew during my 3D animation break. I needed a break from staring at the screen, so I grabbed my pencils and sketchbook, and drew away.  I will be refining him and coloring him when I get a breather, [...]

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BMW Demo, 3D ~ Rendered in 3DS Max

BMW Demo, 3D ~ Rendered in 3DS Max

Here is another Octane test of a BMW I did using 3DS Max. I used Octane’s built in Daylight system for the lighting. The average render for each frame set at 1280×720 at 30fps, was 1:29 minutes (I minute and 29 Seconds) I am using [...]

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Jungle Scene ~ Rendered with Octane for 3DS Max

Jungle Scene ~ Rendered with Octane for 3DS Max

This is a scene I set up in 3DS Max 2013, and rendered with the Octane 1.0 realtime renderer from OTOY. I am amazed at how much real time render engines are improving.  I used one single daylight, light, and made some edits to the [...]

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Crysis 3 features full-performance motion capture which is a first for Crytek.

Crysis 3 features full-performance motion capture which is a first for Crytek.

A shout to my friends at Faceware Technologies and Image Metrics for their contribution to the Facial Performance capture for the soldier characters in Crysis 3. Check out this video interview, you can see the head mounted cams being used, which are products made by [...]

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Video Games

Video Games

This is a collection of Video Game Content and Titles that I have worked on as a Storyboard Artist, an FMV Animator, 3D Artist, Environment and Level Designer, Modeling, Texturing and Matte Painter. The titles cover my stint at these Defense contractors and Gaming Studios: [...]

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What I see, Though Sorrows be True | Poetry

I Stand Upon this Tower of Thought and Ponder The Gales of Sweet Caress In My Minds Forest do Swoosh and Whoosh Along Floats a Tune of Faint Affection Growing Stronger as the String gets Longer If there be Perfection in a Path wrought of [...]

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F-22 Close Air Support ~ Vray 3D Render

F-22 Close Air Support ~ Vray 3D Render

I created this 900 frame concept animation render using 3DS Max 2013. I rendered the different scenes using the VRAY renderer. Average render time per frame was about 1 minute and 30 seconds. I used Global Illumination with a spherical map that I created in [...]