3D Game Cinematic, SciFi concept animation
Concept Cinematic created with 3DS Max, Rendered with Octane, Post Production done with Adobe After Effects
Concept Cinematic created with 3DS Max, Rendered with Octane, Post Production done with Adobe After Effects
Weekend Sketch ~ a concept character I created over the weekend with pencil and ink. The theme is an African scifi warrior of sorts, en-route to a cosmodrone aboard a rented spaceship from the federation for transporting alien workers. Below is a Scanned version, preparation [...]
Time Travel character concept, that was floating in my mind. I took out my pen and started drawing ~ Project Medium: Ink, Colored Pencils and Photoshop Early Stages of Inking ~ Pen Coloring Stage in Photoshop
This is my quick highlight of the “Make Collide” feature that was added to Autodesk Maya 2014. This makes collision of paint effects with any model much easier. In this particular demo, I tested grass colliding with an animated character of a limping soldier’s leg [...]
This is a concept sketch I drew from an idea that was floating in my head about an African Super
So I have been tinkering with this home made head mounted camera rig, that I have been using to capture the Facial Performance for the Characters both in the Galiwango film (http://www.galiwango.com/) and the Nkoza and Nankya TV series (http://www.nkozaandnankya.com/episode-1-nkoza-nankya ) I wasn’t too happy [...]
This is a collection of Panoramic Photos I took during a field trip with my kids to learn about the history of flight, and to check out the famous Black Bird featured in Transformers 3, as a Decepticon. They totally loved the experience. The Smithsonian [...]
Here is a new Concept character I drew during my 3D animation break. I needed a break from staring at the screen, so I grabbed my pencils and sketchbook, and drew away. I will be refining him and coloring him when I get a breather, [...]
Here is another Octane test of a BMW I did using 3DS Max. I used Octane’s built in Daylight system for the lighting. The average render for each frame set at 1280×720 at 30fps, was 1:29 minutes (I minute and 29 Seconds) I am using [...]
This is a scene I set up in 3DS Max 2013, and rendered with the Octane 1.0 realtime renderer from OTOY. I am amazed at how much real time render engines are improving. I used one single daylight, light, and made some edits to the [...]