Browsing all 102 posts in Featured.

0

My Art journey in the Diaspora, From Dream to Action ~ Working Full Time on Nkoza and Nankya

My Art journey in the Diaspora, From Dream to Action ~ Working Full Time on Nkoza and Nankya

My Art journey in the Diaspora, From Dream to Action ~ I am finally back to working full time on Nkoza and Nankya, and Painting!! ~ I transitioned from working full time for almost 2 years as the Art Director of a Virtual Reality (VR) [...]

0

Iron Man ~ tyFlow Simulation Test, 3DS Max and Octane 4

Iron Man ~ tyFlow Simulation Test, 3DS Max and Octane 4

Iron man thinking, Maggots ain’t got nothing on me.. but tyFlow got something on me!! ~ This is my second test with this awesome plugin tyFlow for 3DS Max. I am using the target attraction node and taking the tyFlow worms scene a little further. [...]

0

tyFlow is an Awesome Plugin for 3DS Max

tyFlow is an Awesome Plugin for 3DS Max

Every now and then, a plugin comes along with the potential to change the workflow of many CG artists, and sometimes it takes a while for said plugin to be adopted and for it to be embraced by casual and professional users ~ well, recently [...]

2

NaEEXUS Sci-Fi Short Film I Directed and Animated

NaEEXUS Sci-Fi Short Film I Directed and Animated

Wooohooo!!! I am officially a Sci-fi Film Director!! lol!! “NaEEXUS”, the Short Film I Wrote, Directed and Animated as a one man team in partnership with Reallusion, using iClone and Character Creator 3, is finally online and I can share with you the amazing journey!! [...]

0

3D Artist Magazine Feature ~ My Tutorial in Partnership with Reallusion

3D Artist Magazine Feature ~ My Tutorial in Partnership with Reallusion

3D Artist Magazine Feature ~ My Tutorial in Partnership with Reallusion ~ What an Awesome Day!!! Nkoza and Nankya are going places!!! Nankya is featured in one of the largest Print and Online magazines in the world for 3D artists!!! Don’t miss issue 123 of [...]

0

Speeding Up Your 3D Renders using Octane 4 Render Engine in 3DS Max

Speeding Up Your 3D Renders using Octane 4 Render Engine in 3DS Max

A quick Tutorial showing how you can speed up your renders in 3DS Max using the Octane 4.0, featuring 2 of my favorite features: Denoiser and Dynamic Subdivision ~ I am using GPU rendering with Octane to render a short film based on Pacific Rim, [...]

1

Home Made Head Mounted Camera Rig with iPhone X, iClone Motion LIVE, LIVE Face

Home Made Head Mounted Camera Rig with iPhone X, iClone Motion LIVE, LIVE Face

“Never ever be accused of not using your head” Katwe Style… I brought my old home made head mounted camera rig from retirement and updated it to support an iPhone X. I am now using it to do combo full body and facial mocap using [...]

0

Trip to Florence, Italy ~ A Photo Essay

Trip to Florence, Italy ~ A Photo Essay

I finally made it to Florence, Italy with my Wife as we celebrated our 18 Anniversary. As a traditional artist, I had always dreamed of one day visiting Florence to see with my own eyes, works by the old art Masters like Leonardo da Vinci, [...]

0

Trip to Venice, Italy ~ a Photo Essay

Trip to Venice, Italy ~ a Photo Essay

My wife and I had such a wonderful time in Venice, Italy. Here are some photos I was able to capture with my camera. Venice is so beautiful and awe inspiring!! We were fortunate to have 2 days of gorgeous weather. I highly recommend Venice [...]

0

Facial Mocap with an iPhone X and Face Cap

Facial Mocap with an iPhone X and Face Cap

This is a quick test I did using an iPhone X and Face Cap, I captured myself singing Amazing grace. I rendered the scene in 3DS Max using Octane with a single light to capture the mood. At least now we are getting back the [...]

0

Octane 4 ~ How To Use AI Denoiser to Speed up Your Renders

Octane 4 ~ How To Use AI Denoiser to Speed up Your Renders

I am so impressed with Octane 4.0 and the new Denoiser feature. I was able to render this Alien animation in the Octane 4.0 Standalone version at less than 30 seconds per frame at a frame size of 1280 x 720. GPU rendering ROCKS!!! Don’t [...]